to be fair is also probably no a good period. Too many good games coming out (Torchlight2, Xcom, etc). Is getting tougher and tougher! :)
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Replying to @WinterwolvesG
@pcmacgames Probably it's worth getting an actual game designer on the team :). Cliches can be repeated over and over only so many times.1 reply 0 retweets 0 likes -
Replying to @kibertoad
@kibertoad haha I am the game designer! the problem with my oldest games was only in the writing, not much in the gameplay ;)6 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames work, but to this day I'm still waiting for your breakout hit. Sorry for long rant :).1 reply 0 retweets 0 likes -
Replying to @kibertoad
@kibertoad no problems, I appreciate constructive criticism. I know I still need to improve, but is not easy, takes time :)2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames Ever played "different" games? This Ludum Dare's "Ages of Irving" is real good. "Long Live the Queen" was amazingly inventive.2 replies 1 retweet 0 likes -
Replying to @kibertoad
@kibertoad those ideas. LorenRPG battle mechanics took 2-3 months to balance. So making something new requires a LOT of time.1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames Which is why game designer and programmer should be different people :).1 reply 0 retweets 0 likes
@kibertoad agree on that one, for Loren had the help of another coder indeed :)
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