people who don't make games (but I guess it's the same for book,movies or any other creative task) have no idea how seriously depressing can be to work hard on a game, and then have it flop on launch It happened to me at least 3-4 times so far and every time I wanted to quit!
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some people correctly asked "how do you define a flop"? and IMHO it can be defined only based on your expectations. For me a flop means that the game sold way less than your worst expectations. That's why I always have low expectations lol
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Replying to @WinterwolvesG
While feeling that way is understandable, there are just so many factors outside your control that determine if something sells. Could be a failure of marketing or changing tastes etc. none of which necessarily reflect on the quality of the work.
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Replying to @juv3nal
yes of course not saying that's necessarily your fault, but you'll still feel that way nonetheless
4:57 AM - 7 Jun 2021
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