insane idea of the morning: redo all the damage calculations for my next RPG since honestly currently it's a mess
what could go wrong? probably only 1500 extra months of balancing
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jokes aside I did that for PS2, and since I used clear level-based attack/defense/item values, the playtesting of it went very smoothly. In summary a bit of a bothering when you do it but potentially can save a lot of work later...
2:10 AM - 10 Apr 2021
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