I was chatting with a moderately famous other indie. They were shocked by the low numbers of their latest release vs one of their previous games. And I can only say that I dream of such numbers (that game has over 800 reviews on Steam) :P
-
Show this thread
-
it took them 5 years to make it, so probably that's the main reason they weren't happy. Nowadays not only you need to make good games, but make them fast or not spend too much money (time = money).
4 replies 0 retweets 8 likesShow this thread -
there's another take: a clearly inferior game (by their own admission) made way more back in 2012 than their recent release past year. And they had similar results with other games. I think in the next few years we'll see less and less ambitious games by indies
2 replies 0 retweets 4 likesShow this thread -
not trying to sound doom & gloom BTW, just sharing my thoughts and maybe helping some new indie to avoid doing the same mistake over and over: "let's do a 3D VR MMORPG as first game"
1 reply 0 retweets 3 likesShow this thread -
Replying to @WinterwolvesG
If you just want money, simple and fanservice seems more cost effective. (Un)fortunately it's not that easy for developers to throw away their pride (at least until they're broke)


1 reply 0 retweets 0 likes
nah, I make compelling, complex AND fanservice games!
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.