also just because your first commercial game flops doesn't mean it can't make you some decent money later down the line. ultra hat dimension was our first full commercial release and... didn't make much money, but now, years later, it's on consoles and doing just fine!https://twitter.com/GreyAlien/status/1355244289861812227 …
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Replying to @Enichan
my two Vera Blanc games were the only games I made that almost didn't cover the costs, but after they were released on console recently, they made a decent revenue. New platforms come, the important is to use a good tool (ex. opensource that can be ported in future)
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Replying to @WinterwolvesG
Rip Unity users if that ever stops being developed
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Replying to @Enichan
haha yeah, but considering how many games use it I think would be crazy if they drop support
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Replying to @WinterwolvesG
You never know what might happen to the parent company though!
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Replying to @Enichan
yeah, that's why most of the very successful indies I know (those making >$1M year) either use custom solution or got unreal engine with source code
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Replying to @WinterwolvesG
Well I'm halfway there, I use a custom framework! Now I just have to get the >$1M a year :p
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pfuit that's the easy part!!! XD
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