also just because your first commercial game flops doesn't mean it can't make you some decent money later down the line. ultra hat dimension was our first full commercial release and... didn't make much money, but now, years later, it's on consoles and doing just fine!https://twitter.com/GreyAlien/status/1355244289861812227 …
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You never know what might happen to the parent company though!
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yeah, that's why most of the very successful indies I know (those making >$1M year) either use custom solution or got unreal engine with source code
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