Currently I'm little busy: -finishing Hazel -working on Curse Of Mantras coding (rather complex stuff) storyboarding 2 more secret games -managing art for 3 more games -planning ToA: An Elven Marriage (Saren/Elenor new game) trying to add 1 gay/yuri romance art (looks possible)
not sure what DCCG means? basically I'm doing a deck building card game, based on existing framework I used for this other game:https://store.steampowered.com/app/435260/Planet_Stronghold_Colonial_Defense/ …
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Digital Collectible Card Game. Just interested, cos I once spend 2 years building a sci-fi HS-style game, so interested in the "state-of-the-art" nowadays :D
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haha for state of the art you need ot look elsewhere :D I am heavily inspired by Hearthstone for example, I suppose you know it
End of conversation
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I mean, a competent python coder would be able to do it, but I am not !! (also, still totally burned out)
It will be good if I manage the CPU to upgrade their cards based on rarity (not individually as I originally wanted to)