a bit unsure right now how to move forward with Curse Of Mantras. Thinking if maybe do a pure gameplay game or with minimum writing/cutscenes. I don't think have the strength to do big complex gameplay+big complex story anymore 
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I think I found a solution, which I'll explain in details in next blog post. In practice focus on finishing gameplay, have a beta, then do a KS to gather the real interest in a story. Depending how KS goes, the story will be shorter/longer.
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I'd always sacrifice gameplay for a good story in a heartbeat. But then I guess the card artworks would be wasted.
Would be cool to search and research those creatures though, and slowly fill an encyclopedia or smth.
Ah, but that's just my nerdy mind. 
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I think I found a solution maybe! work on the card gameplay, finish it, and then do a KS or something for the story. The issue is that I'm not even sure if people are interested in the setting :P
End of conversation
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