wow december on steam was fucking terrible for us lol rip :(
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i just wanna point out we're not in dire straights in large part because of the generous support of my patrons on patreon which you can find at: https://www.patreon.com/sharkhugseniko thank you all so much for your support last year
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anyway if our experience is typical then steam is becoming ever less reliable as a source of viable revenue for indies
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Replying to @Enichan
yes, you have to constantly release new games of good quality or make a hit (lol, easier said than done!!!)
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Replying to @WinterwolvesG
we released a pretty good puzzle game on steam and its sold less than 200 units in half a year :p
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Replying to @Enichan
yes that's bad, though I think puzzles maybe aren't a good genres for Steam in general? I think the main issue with Steam is that you need to make a game specifically for their audience to do well
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Replying to @WinterwolvesG
to be fair i didn't promote it outside of steam because i wanted to see what a game without any wishlists to speak of before launching and without outside promotion would do on steam, as an experiment turns out it dies. pretty badly
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Replying to @Enichan @WinterwolvesG
it's fine though, it's also on consoles in US, EU, and JP/asia, and doing fine there (great actually in japan!)
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good, yes depending on game genre consoles can be very good
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