anyways, had any dev experienced long-lasting burn-out, like even 8-10 months after their insanely big game was out? asking for a friend 
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I fear, given the unbelievably number of things that we share (age when we started, owning cats, the genre of our games, even the same Region more or less), someday I will experience it as well.. :D
Thanks. Twitter will use this to make your timeline better. UndoUndo
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