In theory this is the last full week I'm working on this game! (depending on if the Steam integration goes smoothly + my productivity). After that it's just fixes based on testing and loose ends related to the other team member's work. In theory it will be announced in early 2021
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Yes and No! BlitzMax (not Basic) was good because it did what I expected and I had my own framework/engine in it and I could modify the underlying C++ if need be. Unity opaque and weird in many ways BUT does have some more powerful gfx features + portability of course.
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And easy to get help and give to another coder to handle ports etc. So it's me planning ahead really. BlitzMax honestly was great but I can't rely on PC game income any more.
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