I checked some of my games achievements to see how many % of people finished them and results are: Loren - 10.7% Cursed Lands - 28.3% SOTW - 18.5% PS2 - 22.8% they're all fairly long games of minimum 25h each. By comparison Love Bites has 55% of people who reached the end
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so as game dev this really poses me the question: should I make games so long that only a minority of people play fully ?
I am going to try some shorter games next, alongside my usual longer ones to see what happens4 replies 0 retweets 1 likeShow this thread
clarification: by finished I meant they reached AT LEAST one ending (in case of Love Bites). For the RPGs, I put an achievement when you reach the end, so if players didn't unlock that, means they never finished the game
10:47 AM - 11 Oct 2020
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