related to my choice of making 4 smaller games is also the fact that I'm thinking the VN market is shifting to shorter, cheaper games. I mean of course there are exceptions, but talking about the 99% of games
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and by how the Steam algorihtm is made, BIG launch = better overall sales/long tail. Sure there are games that do bad/average at launch and then players discover them months later when discounted, but the impact is minor than a successful launch
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People like spending less money, who knew
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haha it's not so easy - the quality needs also to be good. In the past it used to say that people skipped cheaper games because they thought cheaper=bad Now the trend seems the opposite, or maybe we just need to find a mid-way. Not $25, but not $5 either :P
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I'm looking forward to shorter games. With too long games it happens all too often that I'm just skipping the story at some time and only want to reach the end.
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I didn't finish about 90% of the games I bought on Steam, So a shorter game with lower price is a good thing for me as I might just finish it for a change ;)
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haha, that was exactly my goal with Hazel game for example. Hopefully it will be of a "right size", not too long but not too short.
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