I'm not by any means a KS expert but I found if your base game price is low it's probably harder to get a lot of funding? I mean I just did 1 KS, but I felt like if the base price was $20 I'd have done better. But maybe I'm wrong and depends on rewards/stretch goals...
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thing is that I want to try making some smaller games (with the goal of them being fully translated) but then it's hard to justify a price higher than 9.99 since they'll be short. Even if this new project I have in mind will have like 50+ images... :P
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Replying to @WinterwolvesG
Are you familiar with how Dharker Studios runs their Kickstarters for VNs? I think they have a great balance of tiers without devaluing the base price below what's on Steam. Example: https://www.kickstarter.com/projects/dharker/beach-girls/description …
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yes of course, he gave me many tips for my first KS! my main issue is that I don't want to do physical rewards I guess :P
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