so, in a party based RPG, skills that level up the more you use them. Good or bad idea? Also, explain why please :)
and there would still be a level up screen in which you can increase the skill assigning points. It's just that during battles you could increase them a bit more too. Like on level up each click = +20 value to point During fight, maybe every 2-3 fights = +1 to that skill used
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I'm not altogether sure what the point is in having such a small increase from fights. In all practicality that's not making combat skills passively leveled unless you're expecting people to have hundreds and hundreds of fights in a game?
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haha well, in past games they had a hundred fights for real :D but yes not sure it's good in my next game situation
End of conversation
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