in story-based games with choices, you'd rather have a shorter experience but wiht more branching or a longer one with less branching?
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For example in a story I'm writing now I put two choices, each split in 2 again :P So two scenes, with two alternate paths either. But as I was writing them I thought that they both were cool and would be a pity if players missed one of them. This is a real dilemma!
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