sometimes even us devs have no clue why a game does better than another. For example while I'm proud of both games I don't get how Cursed Lands sells way more than Planet Stronghold 2, when I think this last one is better under every aspect. Maybe the sci-fi curse? 
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A man has a fight with a lord, to show is to show him calling the lord an idiot or find out his is in jail for disrespect. show cause and effect we see the effect and anything that can be miss understood is explained. To tell is to have someone say hey fought the lord
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Say his friend just tell us he fought the lord and that is all we get. We know he doesn’t like the lord but there no impact, you could just have the man insults the lord showing us his character and beliefs. The best I can point to off the top of my head form your game is
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