so today I decided to cancel the match3 project. It was too hard to make it work right, I had already lost a lot of time and money and I could see already a pattern: I underestimated the amount of work, and in the end, better this way. I'll need to rewrite my blog post now lol
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Replying to @WinterwolvesG
It's good to be agile, but this surprised me a lot after what you'd just said yesterday :P
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Replying to @MrPoltroon
I realized I was falling in the most stupid trap once again: keep working on it, despite all the early signs "DON'T DO IT! STOP!". Like what happened in the past. Nope, I cannot do this again :D Not after PS2, I am still burn-out from it
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Replying to @WinterwolvesG @MrPoltroon
Eh? What was the main issue with it? Or what was the theme of issues behind it?
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I got bugs, but bugs I had no clue where even to begin fixing it. And that's not a good thing :P I mean PS2 is way more complex but for any bugs I had at least a vague idea how to proceed. I think the problem is outsourcing coding, it's not working for me anymore
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