I made a SUPER ACCURATE graph showing the amount of time needed for the various tasks to develop a RPG :P #indiedev #gamedevpic.twitter.com/294aynPR2E
Visual novels, dating sims, RPG! LGBTQ friendly :)
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NSFW account: @GamesNSFW
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I made a SUPER ACCURATE graph showing the amount of time needed for the various tasks to develop a RPG :P #indiedev #gamedevpic.twitter.com/294aynPR2E
Where's the time spent on sending "sorry, you can not romance them" responses? 
well this was about RPGs in general, not my own VN / RPG, otherwise yes, that would be one of the biggest bars together with balancing :P
RPGs in general? So how much time spent sending messages of: Sorry, there is no option to romance characters, this isn't [censored].
haha RPGs in general, then for my kind of romance/RPG the "you can't romance this, sorry" takes about the 99.99% of time XD
BTW, why don't you program an auto balancer to take out some of the burden of balancing? You still might need to do some fine tuning after, but it would at least put you at roughly a balanced point.
something that worked much better (like in my latest RPG PS2) was having clear value ranges based on levels. In that case the balancing is due to players keeping their equipment up to date. It's the RPG where I did less balancing of all I've done so far
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