Here's not a fun thing: Over the last several months, it would appear that the overall "how many units will I sell on Steam" formulas have changed for the worse From what I've seen myself, and from talking to other devs, you're now likely to sell even fewer units than before
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For example, usually a well-known formula is (first week sales x 5 = first year sales) but that formula is now more like (first week sales x 2.5 = first year sales) which, you know, is a massive drop in sales
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Elsewhere, you usually find that (wishlists at launch / 2 = roughly first week of sales) but quite a number of devs have recently been publicly sharing that they've had a little as 3% of their launch wishlists converting to first week sales


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In other words, where it used to essentially be (launch wishlists x 2.5 = very roughly year one sales) it's now more like (launch wishlists x 0.75 = extremely roughly year one sales)






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This is obviously all completely super duper rough, and your game sales could look nothing like these. But overall, it definitely seems that the trend is a lot of devs are getting fewer sales Could be the volume of games, could be changes to the Steam store. Either way, ackkkkkk
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Replying to @RaveofRavendale
I had 0.08 wishlist conversion on my latest game launch week, while previous one (2018) was like x10 ! The games setting was different so it's hard to compare but I think it's safe to say that "overall" sales are MUCH worse on average for all games
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Replying to @WinterwolvesG @RaveofRavendale
Interesting! Do you mean Planet Stronghold 2 vs Cursed Lands?
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Replying to @WinterwolvesG @RaveofRavendale
Thanks! It's actually pretty scary. Hope it gets better somehow.
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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