I never really got into CRPGs before the fallout/baldur's gate era but I've recently tried some of the so-called golden age ones (early Ultimas, wizardry, might & magic, etc) and I'm happy to report they all suck.
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Being a lot simpler & smaller probably helped!
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yes also might have been due to technical reasons in the end. I mean right now we have tools that makes drag & drop and a lot of things behind the scenes super easy, but back in 1990-1999 not sure how it worked
End of conversation
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