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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. WinterWolves Games‏ @WinterwolvesG 14 May 2020

      so here's the thing: sooner or later Epic will become "open" like 99% of other stores. At this point what will happen? Steam will continue with their 30% or will be forced to go down and match the 12%? As indie, what would you do if you could choose? Interesting times ahead...

      8 replies 1 retweet 2 likes
    2. Dino Dini‏Verified account @dndn1011 14 May 2020
      Replying to @WinterwolvesG

      The business model is not sustainable. To have a sustainable business model, developers need to be paid for their time enough to live on regardless of how well their games sell. Otherwise it's just a crunch fueled la-la-land lottery.

      1 reply 0 retweets 3 likes
      WinterWolves Games‏ @WinterwolvesG 14 May 2020
      Replying to @dndn1011

      that's an interesting theory, however who would judge if a project is worth funding or not? it's not so simple. But yes today there's a huge disparity of earnings between the 1% and the remaining 99% and would be nice if somehow was fixed

      2:49 PM - 14 May 2020
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      3 replies 0 retweets 1 like
        1. Dino Dini‏Verified account @dndn1011 14 May 2020
          Replying to @WinterwolvesG

          It's pretty easy actually. You give people with a track record of being able to deliver fun games the funding. It's not hard to find recognize such people. That's very easy. What's hard is predicting what will be a hit. That's actually random. But talent makes it more likely.

          0 replies 0 retweets 1 like
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        1. Dino Dini‏Verified account @dndn1011 14 May 2020
          Replying to @WinterwolvesG

          So if a platform invests in people who actually know how to make games, instead of fishing for people who might stumble on to a hit if you have enough of them, then we will be getting somewhere as an industry.

          0 replies 0 retweets 0 likes
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        1. Dino Dini‏Verified account @dndn1011 14 May 2020
          Replying to @WinterwolvesG

          A platform such as Steam really does not care how many games fail. It's like throwing an infinite number of monkeys at the problem of making hits, and big or small, Steam takes a cut. It might as well be a casino. The house always wins.

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