i did want the ability to call in friendly reinforcements that weren't marines but that has a whole bunch of problems the ship's marine roster was -not- set up to deal with that at all might have to be temporary troops xD
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i wonder how annoying it'd be to have icons for items/skills on enemy units
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i feel like it's less informational overload and more players just want to be able to mentally tag which enemies do the 1-2 things 3+ things is probably too many things
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hrm i forgot i already programmed in enemy ai control for marine units, like if i wanted mind control or something
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bums, 2014: "current health and maximum health should belong in different classes" bums, 2020: *continuing to pay for this mistake"
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small, innocuous, trivial change to enemy ai game: LOOP FOREVER
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i thought i understood this loop's exit condition but apparently not
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oh it's not looping at all it's just a state deadlock
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i put a brace below a line of code that needed to run
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Ω Retweeted Ω
Ω added,
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haha I used integers to build my first RPGs too. Lots of Skill[2][3][1][4] which obviously were the best way to check a skill duration instead of a simple object like: Skill.Duration 
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