I've been so busy working on making this weird design for unlocking plot scenes through an odd stat-raiser that I had yet to consider replay - I think for the first time I'm going to have to NG+ this so people don't murder me.
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Technically, in optimum play, you could play the first part of the game only three times, with each playthrough unlocking four endings, but that's only if people realise that and how those choices work...
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Replying to @HanakoGames
you don't get complaints from people doing so? I mean I get several if some romance paths are a bit more difficult to unlock. Probably different kind of player since I suppose your unlocks aren't about romances :P
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Replying to @WinterwolvesG
I can't get complaints on a game that hasn't been written yet :D
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Replying to @HanakoGames @WinterwolvesG
I'm just design-musing on a possible "small" project that I've been prototyping lately which, because I like designing weird new systems, handles stat-raising and path-selecting in a brand new way!
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sounds cool, looking forward to see what you come up with!
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