Much smaller scale games of course, but it did teach me a lot about how to get shit done. I've worked at companies that got less done in 6 months than some of these games that were done in weeks, while also employing a lot more people.
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Replying to @tametick @Worthless_Bums
I also recall
@photonstorm telling me 5-10 years ago (when html5 game portals were new) how he was making games in a week or 2 that were paying the bills (ads probably? This was a long time ago).2 replies 0 retweets 0 likes -
Also I think
@WinterwolvesG's 3rd point is not optional & having a hook is possibly the most important thing about making indie games (that you want to sell).1 reply 0 retweets 1 like -
Replying to @tametick @Worthless_Bums and
Unique selling point makes everything so much easier (as long as it's something a certain type of people want). I've been making the same game for 7 years now, and don't plan to stop making this same game for at least another 1-2 at least. Making a new game every year? Yeah no xD
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Replying to @GridSageGames @tametick and
Also a huge contributing factor: Not living in Certain Countries ;)
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Replying to @GridSageGames @Worthless_Bums and
Or bits of countries! I can't imagine living in SFBA/London/NYC/etc. Our costs here are pretty low & my wife (aside from corona/quarantine messing things up) is getting back to work now that the kids are kindergarten aged, and I can imagine doing indie games while only ("only")
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Replying to @tametick @GridSageGames and
Needing to earn ~€2k/month on them, which you definitely can't live well on as a family in expensive global cities.
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Replying to @tametick @Worthless_Bums and
Yup. I wouldn't be doing what I'm doing if I lived in those places. Nice to be able to work from anywhere but sell to everywhere.
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Replying to @GridSageGames @tametick and
yes for sure cost of living / taxes are a big factor. Here in Italy, for $100k on Steam, you end up with little more than 30k euros net in pocket and average salary is 2,5k/month... you do the math (also my wife doesn't work, that matters too)
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Replying to @WinterwolvesG @GridSageGames and
average salary here is higher than my "minimum viable indie wage" too :D
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yes same, I've been living with 1,3k/month (in two+various pets :D) But another issue is that indie dev money is not constant, you can have good periods but also bad/shit periods for months/years. It's not a salary...
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