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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @Worthless_Bums

      When doing consulting/freelancing work for hyper casual these companies often aim at releasing (at least to soft-launch) once a month.

      1 reply 0 retweets 0 likes
    2. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @tametick @Worthless_Bums

      And when making games for Firefox OS (RIP) on contract for Mozilla we were making a new game every 2-4 weeks.

      1 reply 0 retweets 0 likes
    3. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @tametick @Worthless_Bums

      Much smaller scale games of course, but it did teach me a lot about how to get shit done. I've worked at companies that got less done in 6 months than some of these games that were done in weeks, while also employing a lot more people.

      3 replies 0 retweets 2 likes
    4. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @tametick @Worthless_Bums

      I also recall @photonstorm telling me 5-10 years ago (when html5 game portals were new) how he was making games in a week or 2 that were paying the bills (ads probably? This was a long time ago).

      2 replies 0 retweets 0 likes
    5. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @tametick @Worthless_Bums @photonstorm

      Also I think @WinterwolvesG's 3rd point is not optional & having a hook is possibly the most important thing about making indie games (that you want to sell).

      1 reply 0 retweets 1 like
    6. Josh Ge‏ @GridSageGames 28 Apr 2020
      Replying to @tametick @Worthless_Bums and

      Unique selling point makes everything so much easier (as long as it's something a certain type of people want). I've been making the same game for 7 years now, and don't plan to stop making this same game for at least another 1-2 at least. Making a new game every year? Yeah no xD

      2 replies 0 retweets 1 like
    7. Josh Ge‏ @GridSageGames 28 Apr 2020
      Replying to @GridSageGames @tametick and

      Also a huge contributing factor: Not living in Certain Countries ;)

      1 reply 0 retweets 0 likes
    8. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @GridSageGames @Worthless_Bums and

      Or bits of countries! I can't imagine living in SFBA/London/NYC/etc. Our costs here are pretty low & my wife (aside from corona/quarantine messing things up) is getting back to work now that the kids are kindergarten aged, and I can imagine doing indie games while only ("only")

      1 reply 0 retweets 0 likes
    9. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
      Replying to @tametick @GridSageGames and

      Needing to earn ~€2k/month on them, which you definitely can't live well on as a family in expensive global cities.

      2 replies 0 retweets 0 likes
    10. Josh Ge‏ @GridSageGames 28 Apr 2020
      Replying to @tametick @Worthless_Bums and

      Yup. I wouldn't be doing what I'm doing if I lived in those places. Nice to be able to work from anywhere but sell to everywhere.

      1 reply 0 retweets 0 likes
      WinterWolves Games‏ @WinterwolvesG 28 Apr 2020
      Replying to @GridSageGames @tametick and

      yes for sure cost of living / taxes are a big factor. Here in Italy, for $100k on Steam, you end up with little more than 30k euros net in pocket and average salary is 2,5k/month... you do the math (also my wife doesn't work, that matters too)

      11:49 PM - 28 Apr 2020
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Ido Yehieli  🟣‏ @tametick 28 Apr 2020
          Replying to @WinterwolvesG @GridSageGames and

          average salary here is higher than my "minimum viable indie wage" too :D

          1 reply 0 retweets 0 likes
        3. WinterWolves Games‏ @WinterwolvesG 28 Apr 2020
          Replying to @tametick @GridSageGames and

          yes same, I've been living with 1,3k/month (in two+various pets :D) But another issue is that indie dev money is not constant, you can have good periods but also bad/shit periods for months/years. It's not a salary...

          0 replies 0 retweets 0 likes
        4. End of conversation

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