indie market is really TOUGH now. It feels like that to stay afloat (not be rich!) you need to be able to constantly (ie at least once a year) release a game that must be:
- good/decent
- not too expensive
- possibly having a unique selling point/hook
this is objectively HARD! 
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lol once again when I try to make a comment or give advice people misunderstand it: "Wow making games is hard, be warned, etc" translation: "OMG I'm starving I don't know how I will survive next week" I'm fine, I was just commenting on how hard it has become the market!
8:58 AM - 28 Apr 2020
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