indie market is really TOUGH now. It feels like that to stay afloat (not be rich!) you need to be able to constantly (ie at least once a year) release a game that must be:
- good/decent
- not too expensive
- possibly having a unique selling point/hook
this is objectively HARD! 
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Replying to @WinterwolvesG
Offhand, how much of your sales is this year's game, versus how much is from your back catalog?
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Replying to @renpytom
hard to say since I should also consider itchio, but should be around 1/5 or something
8:56 AM - 28 Apr 2020
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