indie market is really TOUGH now. It feels like that to stay afloat (not be rich!) you need to be able to constantly (ie at least once a year) release a game that must be:
- good/decent
- not too expensive
- possibly having a unique selling point/hook
this is objectively HARD! 
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It is supposed to be hard. You've made a lot of games, so you have passion. Never quit your passion, dayjobs comes and goes.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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