0.06 here 
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Replying to @WinterwolvesG @GreyAlien
Hi! :D Conglomerate 451:https://store.steampowered.com/app/1022710/Conglomerate_451/ …
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Replying to @GreyAlien @MasterRPG
agreed looks very cool. Shows how hard things have become on Steam now. I mean of course I haven't played the game but just from the trailer looks really good!
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Replying to @WinterwolvesG @GreyAlien
Thank you. Unfortunately, the numbers are not good as we hoped - we have a high number of wishlist but a low conversion rate :\
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Replying to @MasterRPG @GreyAlien
TBH I never considered wishlists a good measure for a game potential success especially recently. I usually do a pre-order/beta on itchio, and that is a much better measurement of REAL people's interest in a game. Wishlists aren't much more than clicking "like" on a post
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Oh, for me it's the contrary... If I based the sales on http://itch.io 's sales I'd never done any game in the first place :D I guess it all depends on how many people are aware of your game. If no one knows about it it could be GTA VI but you won't sell it.
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most people don't sell much on itchio, depends where your customers comes from and years of making games building a following
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Yeah you can compare current game to previous game and check out the ratio, then multiply it up by Steam sales right? It's not use launching first game on itch and using that as a test. Has to be 2nd or later game.
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also should be very similar game otherwise you can have very different results, just changing theme to sci-fi from fantasy will decrease sales greatly... so... :D
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