So how accurate was my Steam wishlist formula for the Ancient Enemy launch week? Formula says: pre-launch WLs x 0.5 = week 1 unit sales. We got, drum roll, 0.47 sales per wishlist. :-O So yeah, for us at least, it was very accurate. Get the game here:https://store.steampowered.com/app/993790/Ancient_Enemy/ …
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Yep. Spending money is the real measure.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Oh, for me it's the contrary... If I based the sales on http://itch.io 's sales I'd never done any game in the first place :D I guess it all depends on how many people are aware of your game. If no one knows about it it could be GTA VI but you won't sell it.
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most people don't sell much on itchio, depends where your customers comes from and years of making games building a following
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