So how accurate was my Steam wishlist formula for the Ancient Enemy launch week? Formula says: pre-launch WLs x 0.5 = week 1 unit sales. We got, drum roll, 0.47 sales per wishlist. :-O So yeah, for us at least, it was very accurate. Get the game here:https://store.steampowered.com/app/993790/Ancient_Enemy/ …
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Thank you. Unfortunately, the numbers are not good as we hoped - we have a high number of wishlist but a low conversion rate :\
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TBH I never considered wishlists a good measure for a game potential success especially recently. I usually do a pre-order/beta on itchio, and that is a much better measurement of REAL people's interest in a game. Wishlists aren't much more than clicking "like" on a post
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