I thought the current situation might have an impact but then other devs like @GreyAlien released a game and had amazing sales so clearly that's not it :P
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Does the no sequel of games include Loren? Because I really love the series of games that take place in the world.
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very likely but doesn't mean I can't do smaller games and use the same cast. Instead of an honestly impossible 16-love interest game, could be 4 games with 4 love interest each, better developed
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I love your tweets, because: - I am in the making of a sci-fi game, a huge one - It's not a sequel :D - It will take almost 2 years to complete the game - It will feature a full voice-over Yes, I am completely crazy and yes, I'll probably end up in psychiatric hospital for this!
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you have been warned! :D
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I understand it, and sad at the same time, and tbh I really like all the characters you made in PS2, but at the same time, I also like the small package of characters, you made in Loren and SW, I mean 2-4 love interest is also really good, I mean most VN only have 1.
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What do you think is the ideal amount of time to spend developing a game? (Of your preferred size going forward)
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it depends on the game, also different people have different speed. For me, I'd say 3-4 months of effective work (which could translate in 6-8 months counting some dead moments)
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to elaborate more: - sci-fi doesn't sell. SOTW alone sold more than ALL my sci-fi games combined. And SOTW it's definitely not my best selling fantasy game :D - in 99% of cases sequels perform worse than original. Spoke with lots of indies and they all confirmed this
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- 1 year is too long for my kind of games Though on this last point probably my mistake was not doing a KS. A KS is an early indication of how much interest there's in a game/idea and that's why I'll do it for future titles (not the ones finishing now though)
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