interesting, almost all negative reviews of my RPGs (or in any case gameplay based games) are about difficulty. Based on this, it seems the most logic way to create games is to make them all super easy so nobody can complain... ? 
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People playing on easy feel inferior so they go for normal or hard. You can solve that by changing difficulty names as such: Journeyman Soldier Captain Or whatever fits your narrative.
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haha never thought about this, could work :P
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