Naw, you didn't make a mistake there. It's really hard to make design decisions to guide people to play how you want without making some people mad I think
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You should have seen the shitstorm X-COM 2 got for the turn timers they added to discourage people from doing slow turtle strategies
End of conversation
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I'm on the side of let players play how they want, but I still like adding crazy anti-cheat functions to my games. They can play how they want... as long as they can bypass the anti-cheat functions. (Ironically, one of my games, the entire point was to cheat the system).
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There should be Ironman mode for that purpose
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When I get some games finished, I want to do everything for anti cheating from having the game shut down and parody 90s console anti piracy lock screens to doing a whole Spyro 3 on them and ruining the game
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