Then the problem was the writing. After several failed attempts, last year I realized I couldn't outsource something like this. I had to write it on my own, that was the only way. So I started coding it in December 2017, while I was still finishing Cursed Lands.
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the new rules, gameplay, isometric map, crafting etc took most of 2018. Then finally in the beginning of 2019 I started writing + coding it. After about 1 year, here we are! Kind of a crazy project, and I'd have never guessed how the world situation would be when I started it!
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Makes you wish real life supported save scumming...
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