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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. Jake Birkett - Veteran Indie‏ @GreyAlien 25 Mar 2020

      pic.twitter.com/Rkj6QXBlNL

      31 replies 12 retweets 375 likes
      Show this thread
    2. PulseTense‏ @PulsetenseGames 25 Mar 2020
      Replying to @GreyAlien

      If your wishlist is below 50K, don't bother releasing it.

      2 replies 0 retweets 2 likes
    3. Mark Gregory‏ @markgregory_ 25 Mar 2020
      Replying to @PulsetenseGames @GreyAlien

      Baris dude, not everyone is in this to get rich quick

      1 reply 0 retweets 1 like
    4. PulseTense‏ @PulsetenseGames 25 Mar 2020
      Replying to @markgregory_ @GreyAlien

      It's not about money, just my observation about marketing and release. Steam bury games that have less than 50k wishlists shortly after they're released.

      2 replies 0 retweets 1 like
    5. Mark Gregory‏ @markgregory_ 25 Mar 2020
      Replying to @PulsetenseGames @GreyAlien

      Hey @DevRelCallum, @mikeBithell or @RaveofRavendale do any of you care to chip in on this?

      1 reply 0 retweets 0 likes
    6. Mike Rose‏Verified account @RaveofRavendale 25 Mar 2020
      Replying to @markgregory_ @PulsetenseGames and

      Absolutely 100% not true at all. 50k wishlists is an absurd amount, and will result in you selling loads of units. 10k wishlists is a good amount to aim for, as that will most likely net you around 20,000 units sold in your first year

      6 replies 1 retweet 29 likes
    7. PulseTense‏ @PulsetenseGames 25 Mar 2020
      Replying to @RaveofRavendale @markgregory_ and

      Mike; I'm happy to hear that then, in such a case. Would you mind sharing some wishlist/first month sales/conversion tips and stats? And how wishlist numbers effect a game's discovery queue visibility?

      1 reply 0 retweets 1 like
    8. Mike Rose‏Verified account @RaveofRavendale 25 Mar 2020
      Replying to @PulsetenseGames @markgregory_ and

      The rough conversion that most games follow is wishlists at launch / 2 = sales in week one For our games we’ve found that our week one sales have been anywhere between 50% - 120%, but average around 60% So 10k wishlists for a $20 game would be $120k rev week one

      4 replies 0 retweets 14 likes
    9. Jake Birkett - Veteran Indie‏ @GreyAlien 25 Mar 2020
      Replying to @RaveofRavendale @PulsetenseGames and

      Yes please

      1 reply 0 retweets 5 likes
      WinterWolves Games‏ @WinterwolvesG 25 Mar 2020
      Replying to @GreyAlien @RaveofRavendale and

      yes the wishlist / 2 is a good formula but I haven't released a "big game" (that has some statistical value) in 2 years so things might have changed. Maybe even for yours you noticed a trend comparing older vs newer releases?

      3:37 PM - 25 Mar 2020
      • 1 Like
      • Jake Birkett - Veteran Indie
      0 replies 0 retweets 1 like

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