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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      We launched Yes, Your Grace on Friday... time for some numbers!! In the opening weekend, the game has made $600K in revenue. We're on course to sell roughly 250,000 units on Steam in the first year https://store.steampowered.com/app/1115690/Yes_Your_Grace/ …pic.twitter.com/IGbiMTi7AE

      67 replies 176 retweets 1,054 likes
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    2. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      A ton of different factors played into the game's success, and it will be impossible for me to list them all here, but I'm going to attempt to say as many useful things as I can for anyone launching a game on Steam in the coming months Hopefully something here will help you!!

      3 replies 6 retweets 84 likes
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    3. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      1. Collecting wishlists At launch we had 80k wishlists -- no doubt one of the biggest factors in the game's success. We achieved the majority of these through: - Having a great trailer at the announcement - Running a public beta for the game - Having great key art for the game

      2 replies 2 retweets 84 likes
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    4. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      2. That key art I believe that the gorgeous key art for Yes, Your Grace by @lesly_oh ended up being a big pull for a lot of players. They'd see that striking key art on Steam, and want to click it. It's made me really think hard about how I do key art for our games in futurepic.twitter.com/v4YkLnbEwu

      8 replies 0 retweets 100 likes
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    5. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      3. The public beta We ran a public beta for Yes, Your Grace in November, and during that month we pulled in 30,000 wishlists If you want to know more about how we run our betas, you can see me talk about it here:https://www.youtube.com/watch?v=Zg7tRh0k_a8 …

      1 reply 1 retweet 93 likes
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    6. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020

      4. Translations We had the game translated into German, French, Russia, Chinese, and Polish. Below is the breakdown of where sales came from -- note that the US only accounted for 27% of sales. Without translations, we may have ended up with 1/3 of the sales we actually gotpic.twitter.com/WlWv3L7ZPi

      6 replies 5 retweets 97 likes
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      WinterWolves Games‏ @WinterwolvesG 9 Mar 2020
      Replying to @RaveofRavendale @lesly_oh

      I must say that Polish surprised me. I mean it's not one of the most common languages I usually see when asking around

      11:13 AM - 9 Mar 2020
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Mike Rose‏Verified account @RaveofRavendale 9 Mar 2020
          Replying to @WinterwolvesG

          the dev team is polish, the music is polish, the game is based on slavic folklore

          1 reply 0 retweets 1 like
        3. WinterWolves Games‏ @WinterwolvesG 9 Mar 2020
          Replying to @RaveofRavendale

          ah makes sense then :P

          0 replies 0 retweets 0 likes
        4. End of conversation

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