this is something I've been thinking a lot recently, I mean choices and branching is good but if people don't bother to replay the game again, they shorten the game. A more linear story=longer game overall. Food for thoughts
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Maybe it didn't felt short for the reviewer and they wanted to have more time with the characters.
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I guess if you don't replay it to see the other routes/romances it might seem shorter
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Wonder what their definition of long is then lol. 330 k is pretty large amount of quality
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yes but as I said, it depends how you play the game: if you don't replay it to see the other main story paths, romances and different endings, it might become shorter indeed
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people underestimate the physical and emotional labour of writing and how quickly the word count of an rpg multiplies. the longest thing ive written is 130k-ish and that destroyed me. i am naturally lazy tho, so any work feels like hard work.
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people want both the long stories and deep reactivity, but the two together are a huge undertaking. the 25 hour-ish disco elysium and planescape torment are both in excess of 800,000 words. I heard DE was over a million all things added. How much more can we practically ask for?
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I smell someone who skipped all the text!
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I mean the review is super positive in general so I'm not complaining at all, but that line made me jump on my seat. A 330k words story + RPG gameplay is "short" ? 