Thread about whether it's worth doing a demo for your Steam game *pre-launch*:
Devs talk a lot about doing demos for your game after it has launched, but not so much about pre-launch demos. I decided to find out for myself whether it was worth doing one
GET READY FOR GRAPHS
do you think people played the demo and didn't like it? or simply "had enough"? how long is the demo? I removed demos for all my games and my sales went slightly up
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My reading of this is that the button to wishlist and get the demo are on the same page. If it looks interesting but there's no demo, I might wishlist. If there is a demo, I'll probably get the demo to try it before I wishlist. I'm likely to forget to go back. One wishlist lost.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I think it's that when you look at our store page right now, it says WISHLIST NOW all over it, so people do. But when there's a demo, it appears at the top of the store page + it appears when you search for the game on Steam, so some people click that instead
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I see, so in the end it's not good probably!
End of conversation
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