The conventional wisdom is that you can figure out roughly how many copies a game has sold on Steam by taking the number of user reviews and multiplying it by 50 (on the pessimistic end) or 100 (on the optimistic end). A thread! (again, sorry - threads are the worst!)
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Replying to @bfod
Really unsure how accurate that model is currently, but then again I'm super tiny. But definitely agree that there are a ton of invisible niches to explore. Love watching
@braceyourselfok 's Clark Tank for this specific reason.1 reply 0 retweets 5 likes -
yes I think the "multiply review for X to get sales" is no longer valid as was before, but concurrent players (not for F2P games obviously) is definitely a valid measurement of a game's success!
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Definitely. Do we have a model for this as yet? Like as a mathematical function?
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no it varies too much between game genres, target market and so on I think
5:27 AM - 22 Jan 2020
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