designing the cards for #CurseOfMantras following a system similar to Hearthstone is interesting since the cards cost have much more importance now and are a key element of the game design. (In my previous game resources could stack and increase turn by turn)
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I forgot to say for those unfamiliar with Hearthstone that the max mana you can have is 10, that's why you can't cast it twice if a card costs more than 5 :P
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