making games like any other creative process cannot be made in mass/series like if you were producing a toy. Inevitably after you finish a project there will be downtime/burnout. #indiedev
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There has to be a way to "mass produce" video games as an indie studio with a small budget. My theory would be to make 2 or 3 extremely simple app games (like Neko Atsume) and pray that one of them blows up. But what do I know?
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I tried that for a while few years ago, and got burned out =D also, 1 good game outsells easily 5-6 cheaper/short ones. Mass producing good games is not possible I think !
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