you get a crash in Ren'Py and it tells you the exact line it happens, you can just "rollback" fix the bug and keep working. Insane time saving compared to any other engine I'm aware of. I'm too used to this to change now :P
-
Show this thread
-
Replying to @WinterwolvesG
(Unity can do this too... plus real-time testing, just saiyan :D )
1 reply 0 retweets 0 likes -
Replying to @helrouis
you can rollback at run-time, change the code and keep going (without recompiling)? Interesting, I didn't know it. Are you sure it's what you're saying?
2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
Yeah, for Unity, it needs some prepwork so it reads your medium for script data (twine/excel/msdoc/text file, w/e your team prefers), but once that's done it's pretty much the same
change text/expression and positioning/camera data real-time.1 reply 0 retweets 0 likes -
Replying to @helrouis
yes but I'm not talking about the VN part, about everything! Changing source code in real time. RPG, classes, item generation, map, etc. Everything, not just some custom solution you programmed yourself :)
2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
you can also automate importers then get your assets/RPG data sorted out by just putting them in the right folders and auto updates whenever any changes are made.
1 reply 0 retweets 0 likes -
Replying to @helrouis
yes I know about those things, but what I mean is: you get a crash while playtesting after 25h and you didn't save before. You can still "roll back" and fix the bug, and keep testing? or you need to exit the game to fix the bug? talking about a bug in the code of course
1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
Unity doesn't really "crash". If there was an actual code error, it would say it to you when you press play, and if it's a bug that's caused by weird programming ie miscalculated lists/wrong refs, it will pause, mention the source/line, and let you proceed if you unpause.
1 reply 0 retweets 1 like -
Replying to @helrouis
WinterWolves Games Retweeted Christine Love
WinterWolves Games added,
1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
Oooooh you mean the editor, welp.. I never really had issues with my current setup, so unless they're trying something with 1000 plugins while ignoring the important warnings then yeah.
1 reply 0 retweets 0 likes
cool then, it's not as bad as I thought! :)
-
-
Replying to @WinterwolvesG
Yeah, Unity devs just really need to be careful with plugins that modify the editor. (and some other land mines... like I remember spiking up the memory usage just because I left anti-aliasing on a commonly used texture... )
0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.