for those recommending other engines - I tried Unity, Gamemaker, etc but despite its limits Ren'Py is light years better especially when comes to testing / debugging games. Unless we talk about technical limits (you can't make an arcade game) Ren'Py in my opinion is much better
yes but I'm not talking about the VN part, about everything! Changing source code in real time. RPG, classes, item generation, map, etc. Everything, not just some custom solution you programmed yourself :)
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it depends how you define "source code". UI menu variables are simple components where you can just tweak the values via the editor, and almost never get back to it once you're set. (you can still edit them in real-time, and re-apply the values after running without recompiling)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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you can also automate importers then get your assets/RPG data sorted out by just putting them in the right folders and auto updates whenever any changes are made.
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yes I know about those things, but what I mean is: you get a crash while playtesting after 25h and you didn't save before. You can still "roll back" and fix the bug, and keep testing? or you need to exit the game to fix the bug? talking about a bug in the code of course
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change text/expression and positioning/camera data real-time.