for those recommending other engines - I tried Unity, Gamemaker, etc but despite its limits Ren'Py is light years better especially when comes to testing / debugging games. Unless we talk about technical limits (you can't make an arcade game) Ren'Py in my opinion is much better
I remember @christinelove complaining she had to add this feature in her RPG done in Unity saying that it's something that was built-in in Ren'Py but maybe I misunderstood everything (possible lol)
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No, the thing I had to implement was having the error be shown to users. It always shows errors on the developer side, but in user-facing builds Unity silently supresses user errors and lets them just run broken code until they thrash themselves into an unplayable state.
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Also, it’s TECHNICALLY correct that you can edit Unity code and reload it, but you have to understand: the only reason that works in Ren’Py is because the rollback system is so powerful. You’d have to write your code VERY carefully—and weirdly—to make it survive a Unity reload.
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