for those recommending other engines - I tried Unity, Gamemaker, etc but despite its limits Ren'Py is light years better especially when comes to testing / debugging games. Unless we talk about technical limits (you can't make an arcade game) Ren'Py in my opinion is much better
you can rollback at run-time, change the code and keep going (without recompiling)? Interesting, I didn't know it. Are you sure it's what you're saying?
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I remember
@christinelove complaining she had to add this feature in her RPG done in Unity saying that it's something that was built-in in Ren'Py but maybe I misunderstood everything (possible lol) -
No, the thing I had to implement was having the error be shown to users. It always shows errors on the developer side, but in user-facing builds Unity silently supresses user errors and lets them just run broken code until they thrash themselves into an unplayable state.
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Yeah, for Unity, it needs some prepwork so it reads your medium for script data (twine/excel/msdoc/text file, w/e your team prefers), but once that's done it's pretty much the same
change text/expression and positioning/camera data real-time. -
yes but I'm not talking about the VN part, about everything! Changing source code in real time. RPG, classes, item generation, map, etc. Everything, not just some custom solution you programmed yourself :)
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