today I'm fixing "plot bugs". I know many of my dev friends snob VNs thinking they are "easy". Yeah for sure are easier to do than a 3D MMORPG, but if you write a lot of branching scenes it's harder than you think to make everything work and leave no plot holes! #indiedev
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if anyone saw how complex is #PlanetStronghold2 they'd get a shock. It's not just "choice A or B". It's like at least 12-15 variables influencing the WHOLE plot, in at least 100 different places.
I'm sure I made some mistakes and I'm making this kind of games since 10 years 
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