today added a new tweak to the battle system, the HP/PP regen will gradually lower - otherwise using healing the battles could easily drag for too long #PlanetStronghold2 #screenshotsaturdaypic.twitter.com/sKNivQeRkO
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today added a new tweak to the battle system, the HP/PP regen will gradually lower - otherwise using healing the battles could easily drag for too long #PlanetStronghold2 #screenshotsaturdaypic.twitter.com/sKNivQeRkO
How quickly do they go down? I wouldn't have survived some of my battles if I couldn't rely on Rumi's PP regen while lowering the enemy armor.
not too quickly, every 10 turns or so decreases by 1, but in any case the same happens to enemies. Some enemies who can heal/resurrect were really too much of a pain, with this change I think is better overall (will need to test more of course)
So, every 10 turns per character or after 10 characters have taken a turn?
turns of battle, but really it won't have a big impact, at lower levels the PPRegen is like 5-6 max (so it's not big) and at higher levels my Rumi has 21 PPRegen and I usually defeat enemies sooner. It's made to prevent enemy party with 2+ healers to drag the battle too much
I guess I don't understand what a "turn of battle" is in this game.
I'll just have to see it in action.
yes it's complex because they're not fixed - depends on each party member relative speed :) but check also my reply in forums, I think shouldn't impact much (if at all) during the early stages, more on the latter chapters / battles
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