At first I thought I was just running low on RAM, but it’s now been weeks and the Unity Editor is still running the game at what I’m pretty sure must be sub-20 fps. Totally fine in build mode, it’s just the editor that’s completely fucked.
I always wondered, why you decided for Unity and not Unreal? (I'm a noob with both engines so I have no clue)
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Because as much as Unity is hell to work with, at least I get C#. I don’t know if I’d ever get anything done if I had to work in C++ :(
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ah OK makes sense. I used C++ and I'd never go back to that either :D
End of conversation
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